If the newer nvidia drivers do not cause too many problems with the new 2D clouds, I'll release this as the official SEUS v10.1 version
Just as a reminder, this is to be used with the latest version of the GLSL Shaders Mod for Minecraft 1.7.2 that you can find here http://www.minecraftforum.net/topic/154 ... -karyonix/ With the WIP 1.7.5 version, I cannot guarantee proper results.
Some notable changes:
-Puddles form when it rains, and it takes a few minutes to dry up after raining
-New procedural 2D clouds rendered directly in the sky and in reflections (transcending screen-space)
-2D cloud shadows. When clouds are covering the sun, direct sunlight dims
-Torchlight color is much more mellow and white-balanced
-New water surface rendering. No POM for now, but still looks much better than before
-Better specular highlights from sunlight when a texture pack with specular maps is used
-"smooth lighting" reverted back to old rendering mode. The native ambient occlusion due to smooth lighting should be more noticeable now
-Overall less harsh lighting outdoors
Please post here and let me know how everything is working for you guys. If you have bugs to report, post them here along with screenshots, what graphics card you're using, and use http://pastebin.com/ to post your log after loading a world and these shaders (go download Magic Launcher to enable the log).
Here's some of my screenshots!