About SEUS

SEUS (Sonic Ether’s Unbelievable Shaders) is a shaderpack for Minecraft to be used with OptiFine or GLSL Shaders Mod (legacy).

SEUS Renewed is a reinvention of the legacy versions of SEUS that brings you quality visuals at a reasonable performance using traditional rasterization-based rendering methods. There are some unreleased development versions of SEUS Renewed, but most of my development time lately goes into developing SEUS PTGI.

SEUS PTGI is an experimental version of SEUS that includes a totally custom software implementation of ray tracing that does not require an RTX graphics card and will work on any NVIDIA graphics card (though low-end cards may struggle with performance. AMD compatibility is still being worked on). The “PTGI” in the name stands for “Path Traced Global Illumination”, which is the main feature of this project. It also includes ray traced reflections.

SEUS PTGI is still very much in an alpha state, and therefore is not yet ready for public release. However, if you’d like to support the development of this project and would like to test out experimental versions, head over to my Patreon page for more information.

SEUS is an ongoing project! Follow me on Twitter for the latest development news.

You can view documentation on the SEUS Documentation page, and report issues, provide suggestions, or ask questions about SEUS on the SEUS Feedback page.

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Downloads

SEUS Renewed

SEUS Renewed v1.0.0
SEUS Renewed v1.0.0

12/18/2017

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SEUS (Legacy)

SEUS Renewed v1.0.0
SEUS v11

6/27/2016

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SEUS Renewed v1.0.0
SEUS v10.2 Preview 1 Ultra

4/14/2016

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